Return to Silent Hill (2026) Directed by Christophe Gans

Frank Veenstra
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Once again, a thick fog hangs over Silent Hill. Dense, all-consuming fog that swallows streets, distorts buildings and causes characters to lose their way, both literally and figuratively. Visually, Return to Silent Hill often gets it right. The film looks raw, grimy and soaked in melancholy. Rusty corridors, decaying hospitals and deserted streets are presented with a clear eye for detail. Christophe Gans once again proves that he knows how to create atmosphere and understands how vital visual language is to this world.

And yet, almost immediately, something feels off. Because as impressive as the imagery may be, it turns out to be little more than a thin layer of paint over a story that never truly comes alive. As the film progresses, the sense grows that all that fog is mainly there to conceal how little narrative grip there actually is. Silent Hill looks familiar, but feels surprisingly empty.

A buildup that gets in its own way

The film’s buildup is decidedly mediocre. Return to Silent Hill clearly wants to be a slow-burning horror film, but it confuses slowness with vagueness. Scenes follow one another without a clear sense of escalation or urgency. The story drifts along, rarely building toward anything meaningful. Moments that should feel significant lack impact because they are barely set up or developed.

The film touches on interesting themes such as guilt, grief, trauma and self-reflection, all core elements of Silent Hill’s mythology. Unfortunately, these ideas remain superficial. They are mentioned and hinted at, but never truly explored. The characters are not given enough room to carry these themes, leaving their emotional struggles feeling abstract and distant. The result is a film that wants to appear intelligent, but rarely dares to dig deep.

Horror without teeth

For a horror film, its biggest flaw may be how little the horror actually threatens. Even iconic monsters and familiar figures from the Silent Hill games make little impression. They are recognizable and visually faithful to the source material, but they feel more like fan service than genuine dangers. They appear, almost pose, and disappear again without leaving a lasting mark.

Where the games excel at psychological tension and creeping unease, the film repeatedly opts for distance. The monsters are present, but they rarely come close. They do not instill fear, nor do they truly unsettle. In doing so, the film loses one of the essential qualities that once made Silent Hill so distinctive: the sense that the horror is personal, that it reflects the characters and, by extension, the viewer.

Atmosphere without an emotional core

Perhaps the film’s greatest problem is that Return to Silent Hill feels emotionally empty. Not because nothing happens, but because what does happen rarely resonates. The atmosphere is constantly there, but without a strong emotional core it remains little more than set dressing. You are watching a nightmare, but you never truly feel it.

This also affects newcomers. As an introduction to the world of Silent Hill, the film barely works. There is little that sparks curiosity about the games or their deeper layers. For longtime fans, it feels as though familiar elements are reused without their original meaning or power. As a love letter to the games, the film falls short precisely because it relies too heavily on recognition and too little on substance.

Final verdict

Return to Silent Hill is filled with good ideas that are never fully developed. The film manages to impress visually and occasionally captures the right atmosphere, but ultimately stumbles over its own ambitions. What could have become a suffocating, psychological horror experience remains a messy whole without real tension or emotional impact.

It is not a complete failure, but it is a missed opportunity. Strong visuals, recognizable elements and interesting themes are all present, yet they lack cohesion and soul. Silent Hill looks impressive, but always keeps the viewer at a distance.

4/10

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